Have you always wanted to write for games but not sure where to start? Or perhaps you're a seasoned games writer looking for industry tools, tips and tricks to make your writing stand out? This workshop offers an in-depth and inspiring practical session for writers and creatives interested in writing for video games or incorporating elements of interactive narrative into their own work.
The topics we will cover include:
How to start writing a game
Branching narrative and interactive fiction
Worldbuilding and environmental storytelling
Crafting great dialogue and memorable characters
Identifying your core story
Games mechanics
Writing tools, tips and tricks
Industry advice
This workshop takes the form of a presentation, with plenty of group discussion, input, active writing and creative exercises to help put theory into practice. The aim is for participants to leave with an understanding of the fundamentals of video games writing, new ideas for potential games projects, and how to make those ideas a reality.
Your Workshop Leader
STARK HOLBORN is the author of The Factus Sequence, the Triggernometry series and the groundbreaking digital serial, Nunslinger. Stark's fiction has been nominated for the British Fantasy Awards, the BSFA Awards and the New Media Writing Prize. Alongside writing novels, Stark works as a games writer on BAFTA-award winning video games projects, and is currently lead writer on dystopian detective game, Shadows of Doubt, a contributing writer on cyberpunk slice of life sim, Nivalis, and a Visiting Lecturer in Narrative at Glasgow School of Art.
About the event:
Running time: 105 minutes including breaks
Venue: Braid Room
Tickets: £19.50 / £16 (plus 50p booking fee)
The event will be take place in-person. Workshops are not recorded.
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