The Cymera festival is in full swing, but something odd is happening in the games hall. A cry goes out. A storyteller is dead and it can only mean one thing. A demon walks among you. It’s down to a plucky band of attendees to hunt the demon. Will good triumph or will impish evil succeed?
Blood on the Clocktower is a social deduction game from The Pandemonium Institute. Players are opposing teams of Good and Evil, overseen by a Storyteller. The goal of the game is to successfully deduce and execute the demons before they outnumber the townsfolk. Each player receives a token with their unique character. Good players share information to solve the mystery of who has the demon token, while evil players lie about who they are and what they know. Good wins if they can find and execute the demon during the ‘day’ phase. Evil wins by killing players in the ‘night’ phase, sowing distrust and evading detection until the final two players.
Games will be beginner friendly running the Trouble Brewing introductory script.
Trigger warnings
Death, talk or murder/execution, the game mechanics revolve around deceit and mistrust.
Game- System: https://bloodontheclocktower.com/
Your GM
Fiona Leslie is an Edinburgh-based author. Her first novel, an urban fantasy exploring the history and urban myths of Edinburgh, is currently out on submission, and hopefully, she will have news to report soon! She is also a moderator of the Edinburgh SFF Writers' group and part of a guild of Blood on the Clocktower Storytellers that run games in association with Ancient Robot Games.
Find her online @biblo_fi/ bibliofi.bsky.social